Unity (URP) C# game boilerplate with managers, pooling, UI, haptics.
A production-ready Unity (URP) game boilerplate written in C# that provides decoupled architecture, runtime managers, pooled audio and particle systems, UI helpers, haptics, input handling, and editor utilities. Suited for rapid prototyping and building scalable mobile or desktop games that need reusable systems, pooling, and editor tooling. Includes sample scenes, prefabs, and optional integrations such as TextMeshPro and DOTween.
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