A-Frame WebXR starter for building browser-based VR and AR experiences.
A boilerplate for creating browser-based VR and AR scenes with A-Frame. It includes components for AR tap input, shadow helpers, model utilities (exposure, lightmaps, depthwrite), and a simple navmesh constraint, demonstrating WebXR features. Suited for prototyping WebXR experiences and integrating glTF models using standard web technologies (JavaScript, HTML, CSS).
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